Tag: cormyr

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  • Session Fourteen Notes

    We picked things up with the PCs in dire straits--they were in the middle of a Zhentarim camp, with unknown numbers of Zhents still in the area, and Sir William about ready to collapse after his epic fight with the Zhentarim captain. * Phloyd sprung …

  • Session Twenty-Four Notes

    The thing about old school *D&D* is that it's pretty much impossible to "balance" encounters. I've found that to be the case even moreso as we got up into higher levels. This problem is multiplied several-fold when you're dealing with a small party; *AD&D …

  • Session Eighteen Notes

    Oh man, this was one of those sessions where it looked for a time that everything might be over, but then it turned out not only that the campaign was continuing on, but that it had taken a dramatic turn that made things _even more awesome than ever._ …

  • Session One Notes

    A largely introductory session, focused on allowing the PCs to establish themselves and get to know each other. Set in [[Eveningstar]] and framed around the Feast of the Moon, when "tales of the doing of those now gone are told far into the night. Much is …

  • Session Two Notes

    Picking up where we left off last time, the party spent a bit of time attempting to solve various logistical problems associated with their impending journey to [[The Stonelands | the Stonelands]]. After a brief stop-over in [[Eveningstar]], they hit the …

  • Session Five Notes

    Another abbreviated session, although this was due more to chatting about game mechanics than any kind of real-world distraction. In the end, we decided to switch from modified First Edition to straight-up Second Edition. * We picked up right where we …

  • Session Six Notes

    The switch was made to *2e*, which ate up most of the session. (Maybe next week we'll actually manage a full night of play...?) Nonetheless, we still knocked out a good 90 minutes. Here are the highlights: * Phloyd managed to work out how to cast …

  • Session Twelve Notes

    Mmm, this was a nice, meaty adventure chock full of *D&D* goodness. Who doesn't love chasing a wizard up a tower? (Alex, that's who.) * The characters managed to make it back to Endreth's steading unmolested, although there was a tense moment with a …

  • Session Thirteen Notes

    After the jackpot blowout of last session, a quieter, more transitional session this week... * The party spent the night in Golthar's chambers, cold winter wind blowing in through the hole blown in the wall. Sir William took the wizard's dragon-skull …

  • Session Fifteen Notes

    Mmm, nothing like kicking off after a cliffhanger ending... * "Red" attacked William viciously, slashing him with her short sword and throwing him up against the door, which nearly buckled. Phloyd, sleeping _invisibly_ at the foot of the bed, awoke and …

  • Session Sixteen Notes

    It's a fact that events can unfold outside the PCs' realm of knowledge. It's a living, breathing campaign world, after all, and sometimes all that's left is to try and put the pieces together to figure out what happened. And sometimes paths cross and …

  • Session Seventeen Notes

    "You have selected _regicide_. If you know the name of the king or queen being murdered, _press '1'_." * The tone for the evening was set with a bit of logistical dice-rolling right up front. I had told the players that there would be a bit of in-game …

  • Session Nineteen Notes

    You know, we've never really done a classic "rescue the princess" scenario in all our years of playing D&D, have we? Well, now we have... * The PCs knew where they had to go: the mysterious castle on the banks of the River Laine that Phloyd had seen in …

  • Session Twenty Notes

    When we were first talking about this campaign, there was some concern expressed regarding longevity--we'd just come off of _two_ failed campaign concepts. In order to assuage these concerns, I promised to not give up on the campaign any sooner than 5th …

  • Session Twenty-One Notes

    _[I'm writing this under the influence of antihistamines, so it's entirely possible I'm going to forget big chunks of the adventure. Apologies in advance...]_ At long last, the heroes arrived at the Lost Valley of Hutaaka... * ...and promptly …

  • Session Twenty-Two Notes

    I was seriously terrified going into this session. With every passing week of game time, I had been making a d100 roll with a cumulative 1% chance that Mad Meerim would come after the PCs. After Phloyd and William became minor national heroes for their …

  • Session Twenty-Three Notes

    Because a certain player didn't complete his assigned homework, there was a fair bit of book-keeping at the start of the session--but that's okay, because that sort of downtime is (in moderation) part of the fun of *(A)D&D*. Suffice to say that Phloyd …

  • Eveningstar

    _Local Lord:_ [[:tessaril-winter-1 | Tessaril Winter]] _Herald:_ [[:tzin-tzummer-1 | Tzin Tzummer]] *AT A GLANCE:* Eveningstar is an unfortified town of fifty or so main structures, situated where the main road crosses the Starwater, in [[Cormyr]]. …

  • The Lonesome Tankard

    !(media-item-align-center){width:700px;}//db4sgowjqfwig.cloudfront.net/assets/283217/tavernscene.jpg?1389590079(tavernscene.jpg)! A congenial pub run by [[:myra-1 | Myra of Eveningstar]], a no-nonsense alewife who employs most of her extended family in …

  • Cormyr

    !(media-item-align-center){width:600px;}//db4sgowjqfwig.cloudfront.net/assets/288656/jw04FantasyArtWall217KeithParkinson.jpg?1390775452(jw04FantasyArtWall217KeithParkinson.jpg)! *AT A GLANCE:* One of the handful of proper nations in the North, Cormyr …

  • The Stonelands

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/284581/TalesofMithgar.jpg?1389892231(TalesofMithgar.jpg)! *AT A GLANCE:* A dark and wild country lying to the north of Cormyr, nestled between the Dalelands and the Great Desert, the …

  • Suzail

    !(media-item-align-left){width:300px;}//db4sgowjqfwig.cloudfront.net/assets/284686/TheLesson.jpg?1389916759(TheLesson.jpg)! *AT A GLANCE:* Suzail is the royal capital and richest city of the kingdom of Cormyr, and home to the most important merchant …

  • Arabel

    !(media-item-align-center){width:400px;}//db4sgowjqfwig.cloudfront.net/assets/287285/lg_co_097.jpg?1390488223(lg_co_097.jpg)! *AT A GLANCE:* Arabel is a mid-sized city of almost a thousand main buildings in eastern [[Cormyr]], situated on the Sword …

  • Tyrluk

    *AT A GLANCE:* Tyrluk is a small crossroads village in Cormyr, with a smithy, carter, and farmers'’ market. *ELMONSTER'’S NOTES:* Hardy ponies are bred locally, and many caravans purchase remounts here. *GAME INFORMATION:* Suldag “the Boar” is the …

  • Kelven

    *AT A GLANCE:* Kelven is a backwater frontier town established at the furthest navigable point on the River Immerflow. Much timber passes through Kelven on its way downstream to the Wyvernwater and points beyond. Merchants following the trade routes from …

  • Riffilian

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/318462/ImperialRoadhouseFront.png?1397752736(ImperialRoadhouseFront.png)! *AT A GLANCE:* This village consists mostly of the Silver Swan Inn, a fortified roadhouse situated halfway between …

  • Xitaqa

    !(media-item-align-none){width:450px;}//db4sgowjqfwig.cloudfront.net/assets/318466/highwizard_tower.jpg?1397753502(highwizard_tower.jpg)! *AT A GLANCE:* A site of ancient ruins situated in a remote spur of the eastern Stormhorn Mountains. Little is …

  • Misha's Ferry

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/318559/Turner1.jpg?1397773039(Turner1.jpg)! *AT A GLANCE:* Where the East Way crosses the Immerflow, there stand the ruins of a once-mighty bridge. Several attempts by various kings of …

  • Purple Dragons

    !(media-item-align-center){height:650px;}//db4sgowjqfwig.cloudfront.net/assets/320499/Corvis-the-dragon-Fleetwood-500.jpg?1398278193(Corvis-the-dragon-Fleetwood-500.jpg)! The Purple Dragons are the famous military order of Cormyr, renowned for their …

  • High Horn

    [[File:325206 | class=media-item-align-center | 650px | 3463143-castle_godwine.jpg]] AT A GLANCE: The High Horn is a great grim fortress of high curving walls and frowning towers, and is the center of Cormyr'’s military operations. ELMONSTER'’S …

  • Fontmere Abbey

    [[File:325473 | class=media-item-align-center | 600px | fontmere.jpg]] Dedicated to the god Tyr, this ancient abbey has been the coronation site for nearly every king and queen of Cormyr. The royal seal and scepter of Cormyr are kept here under lock …

  • Espar

    AT A GLANCE: Situated in the rich farmland north of Waymoot, Espar is a scattering of six score of stone buildings without central plan or defense. ELMONSTER’'S NOTES: Espar is a quiet Cormyrian farming town, whose local smithy is reknowned for its …

  • Eagle Peak

    [[File:325477 | class=media-item-align-center | eaglepeak.jpg]] Eagle Peak is a tower-keep located 10 miles east of the River Laine, in the western foothills of the Stormhorn Mountains. It guards the pass from [[High Horn]] into the West Marches. As …

  • The Shrine of Nevron

    [[File:325522 | class=media-item-align-center | 600px | cave-shrine.gif]] The Shrine of Nevron is an ancient cave in the West Marches that has stood as a pilgrimage site since long before the founding of Cormyr. Within the cave lies a pool and an …

  • Wheloon

    [[File:339245 | class=media-item-align-center | map_of_wheloon.jpg]] AT A GLANCE: Wheloon is a mid-sized town of some two hundred-plus major buildings, situated at the outflow of the Wyvernwater. Its buildings have roofs of vibrant green slate tiles. …

  • Tessaril Winter

    Tessaril is the daughter of old lord of Eveningstar, but she earned her place through deeds rather than inheritance. She was a member of the adventuring Company of the White Star, which disbanded in 1356 DR, although she had left some time before that to …

  • Tzin Tzummer

    A wizened old gnome, Tzin Tzummer has served as herald for the last three of Eveningstar's lords. Although his general demeanor is one of mirth and light-heartedness, he takes his duties as king's herald very seriously.

  • Flora Genini

    Member of a prominent Sembian merchant family notorious for producing at least two or three weirdos every generation, Flora Genini has carved a niche for herself as a traveling fortune teller, soothsayer, and "chakra balancer," whatever that means. Her …

  • Myra

    A native of Cormyr, Myra lived many years abroad. After her husband, an officer in a foreign army, died of wounds sustained in battle, she moved back to Eveningstar and bought the town's only tavern, [[The Lonesome Tankard | The Lonesome Tankard]]. Like …

  • Praetorius

    Praetorius is an illusion-weaver and potion-brewer of no small talent. From his tower outside Tyrluk, all manner of strange fumes and smoke can be seen emanating at all hours of the day and night. He is also well-known for being versed in the arcane …

  • Mad Meerim

    An apprentice of the famous mage Iyarim, Meerim is a wizard of no small stature himself. Like his master, Meerim has traveled the world and elsewhere, and also like his master, he is given to fits of paranoia and unstable behavior that have been occurring …

  • Great-Grandpa Adolphus

    Long presumed dead by [[:myra-1 | Myra]], Adolphus recently appeared in Eveningstar on the Feast of the Moon. Despite being extremely aged and not altogether there, he has stated that he's come to watch over his granddaughter and her progeny "in the …

  • Bhereu the Infamous

    Duke Bhereu, Marshal of Cormyr and Duke of the West Marches, was once the highest-ranking [[Purple Dragons | Purple Dragon]] in Cormyr, but a festering resentment towards and rivalry with the head abbot at [[Fontmere Abbey | Fontmere Abbey]] poisoned his …

  • Gondegal

    Four years ago, in 1352, Gondegal attempted to create a kingdom of his own, centered on [[Arabel]]. His reign was short-lived, and he barely escaped with his life in the face of [[:king-azoun-iv | King Azoun]]'s advancing army. Since his fall, he has …

  • Vangerdahast

    Vangerdahast is the Royal Magician of Cormyr, Court Wizard of the Purple Dragon, head of Suzail'’s Council of Mages. A middle-aged, balding man of kindly but stern manner and lifelong loyalty to Azoun (he was one of Azoun'’s childhood tutors, teaching on …

  • Orphast Ulbanath

    Despite being a powerful wizard, Orphast, his days with the War Wizards long behind him, maintains a modest, dusty old shop in Arabel where he trafficks in old maps and family trees, mostly. However, he's always happy to engage in a bit of spellwork--for …

  • Queen Tanalesta

    Tanalesta, unlike her impulsive sister, always embraced her role as a noblewoman of Cormyr. She is noted for her devotion to her country, as well as her piety. In the year 1333 CR, she was involved in an assassination and kidnapping plot hatched by …

  • Sir Bracken

    Bracken long served [[:duke-bhereu | Bhereu]] loyally, trusting the Duke to always make the right decision. This misplaced trust led Bracken to back the Duke in his alliance with Endreth. Queen Tanalesta, in a show of magnanimity, granted Bracken clemency …

  • Starweaver Fembrys

    A man of few words, Fembrys is a devout holy man, although there can be little doubt that he does not serve Mystra as he purports. His "dirty little secret" is his great love for taxidermy..."_human_ taxidermy":http://yourideahere.umbc.edu/ARTISTS/ …

  • Maximanus Tholl

    Maximanus Tholl is the constal of Wheloon, commanding a garrison of 30 men. He is a cautious leader, but ever-loyal to the Purple Dragons and the crown of Cormyr.

  • Sarp Redbeard

    No favorite at the courts of Suzail, Sarp Redbeard has earned the loyalty of his subjects by keeping interference from the royal government (and its military forces) to a bare minimum. By all accounts, Lord Redbeard is an absolute madman in combat.

  • Trod

    An enthusiastic youth, younger son of a minor noble family of Cormyr, Troderick Tulvayan ("Trod" for short) always dreamed of becoming a Purple Dragon. He set upon that path at the tender age of 13 when he was squired to Sir William of Tyr, a hard- …

  • Shan Thar

    Shan Thar is the public face of the Temple of Mystra in Wheloon. He leads most of the nightly sermons, and is often on hand to greet visitors personally. Whether he is aware of the nefarious deeds of some of his cohort remains to be seen.