Tag: hullack forest

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  • Session Six Notes

    The switch was made to *2e*, which ate up most of the session. (Maybe next week we'll actually manage a full night of play...?) Nonetheless, we still knocked out a good 90 minutes. Here are the highlights: * Phloyd managed to work out how to cast …

  • Session Seven

    Picking up right where we left off, and with a battle map, no less! * The steading's defenses had been breached, and Red-blade goblins were in the courtyard. Sir William ran to check on the horse pens, just ahead of pursuing Red-blades, and found the …

  • Session Eight Notes

    This was a six-hour session run less than a week after a minor yet uncomfortable surgical procedure, and I'm writing the update over a week after the fact. So some details may not be entirely reliable. I'll do my best... * The mood was understandably …

  • Session Nine Notes

    There's a reason the mid-levels of AD&D are considered the sweet spot. Characters are badass enough to get themselves in serious trouble and expect to survive, but the possibility of a TPC (that's an in-joke, folks) is still prevalent. This session saw a …

  • Session Ten Notes

    We'd left off _in media dungeon_ and picked things right back up from there. The PCs were low on hit points and nearly out of spells--they needed something to help them as they finished exploring this strange temple. William: "Hey, what about that last …

  • Session Eleven Notes

    Picking up where we left off, then... * Having escaped a man-eating plant (and leaving poor [[:rhaine-evergreen | Rhaine]] to his fate), the PCs debated a bit as to whether to press straight on towards the lair of the Wolf Skull clan, or return to [[: …

  • Session Twelve Notes

    Mmm, this was a nice, meaty adventure chock full of *D&D* goodness. Who doesn't love chasing a wizard up a tower? (Alex, that's who.) * The characters managed to make it back to Endreth's steading unmolested, although there was a tense moment with a …

  • Session Thirteen Notes

    After the jackpot blowout of last session, a quieter, more transitional session this week... * The party spent the night in Golthar's chambers, cold winter wind blowing in through the hole blown in the wall. Sir William took the wizard's dragon-skull …

  • The Hullack Forest

    !(media-item-align-center){width:650px;}//db4sgowjqfwig.cloudfront.net/assets/318469/Ancient-Roots.jpg?1397754396(Ancient-Roots.jpg)! *AT A GLANCE:* A truly ancient wood, once part of a much larger forest that covered all of present-day Cormyr and the …

  • Endreth's Steading

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/318480/palisade.png?1397757013(palisade.png)! *AT A GLANCE:* A fortified farmstead situated along the East Way as it cuts through [[The Hullack Forest | The Hullack Forest]], home to [[: …

  • The Wolf Skull's Lair

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/318483/ill9.png?1397757758(ill9.png)! *AT A GLANCE:* Deep in the darkest heart of [[The Hullack Forest | The Hullack Forest]], there is a vale of petrified wood. Not the sort that …

  • Irina

    A perceptive and inquisitive young lady, Irina has been initiated into the mysteries of Chauntea the Great Mother by her aged grandmother, Kuzma, who was herself once a great druidess.

  • Fyodorll

    "Miss L. Fyodorll" styles herself an "equine entrepreneur." In reality, she is a horse thief and bandit, willing to trade in horseflesh with any and all, no questions asked. She may or may not have been romantically linked with [[:rhaine-evergreen | …