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Cyclopedia of the Realms

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The Forgotten Realms are a world very similar to the Earth of the 13th and 14th centuries. Most of the area under discussion here has until recently been covered by wild forests and unsettled grasslands. Civilization is still a novelty in much of this world; even the founding of the oldest of cities on the Inland Sea, or of Waterdeep, greatest City of the North, are within the memory of the eldest living elves of Evermeet.

The people of these realms (including Humans, Dwarves, Elves, Goblins, and Gnomes) are similar in mindset and advancement to the men of the 13th century. City-states are common, and nations on the increase as more of the wild lands are pushed back and gathered under a single king or government. Skills such as metalworking, farming, and craft-industry are common in the civilized lands, so that swords and heavy metal armor are all-too available to the warrior. Literacy and the quest for knowledge in on the rise, with the recent introduction of printed hand-bills in Waterdeep. The merchant-class is increasing in both wealth and power as more markets and resources open up. Faith, while not as dominant as in Europe of this period, is a major force in the lives of the people.

There are great differences between that world and this as well. Great beasts and evil humanoids wander the wild (and not-so-wild) country of the Forgotten Realms. Ruins of ancient cities and towers may be found among the underbrush, old lands and names that are lost to memory and the past. And there is magic.

All Creatures Great and Small

Places to Go

People to Meet

Dalelands
Cormyr
The Hullack Forest

Treasures to Seek

Rules to Tweak

House Rules

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